// Pivot Scene Node
// (c) jimon game studio

#include "CPivotSceneNode.h"

namespace je
{
	namespace scene
	{
		//! Constructor
		CPivotSceneNode::CPivotSceneNode(video::IRender * Render)
			:ISceneNode(Render,"PivotSceneNode")
		{
		}

		//! Destructor
		CPivotSceneNode::~CPivotSceneNode()
		{
		}

		//! Serialize
		void CPivotSceneNode::Serialize(core::ISerializeStream * SerializeStream)
		{
			ISceneNode::Serialize(SerializeStream);
		}

	}
}
